In Play in Creative Problem-solving for Planners and Architects; "play" is defined; explored and demonstrated as a critical catalyst in creative problem-solving processes. The book defines the current psychological research into play and creative problem-solving; explores the necessary integration of the two; and exemplifies for students and practitioners the use of play in creative endeavors; and the role that play serves in separating linear from creative problem-solving approaches. Play is explored regarding its elements (tools; skills; environment); characteristics (a free activity without failure) and attitude as it relates to and activates the creative process with the focus on urban design; planning; architecture; and landscape architecture. The book re-establishes the whole mind-body thinking process of play as a means of object-learning; to provide designers and planners with alternative ways of design-thinking; and to challenge the over-utilization of digital technologies in creative processes. Creative problem-solving requires an appreciation for ambiguity; uncertainty of outcome; complexity that leads to the discovery of novelty and innovation. The book incorporates examples and exercises in play activities related to the design and planning fields; and exercises related to play-tools and skills for students and professionals. It also defines terms used in play and creativity psychology; provides examples and structure for play and creative problem-solving activities; describes the type and use of appropriate play-tools; contains an extensive bibliography on play and creative problem-solving texts; and provides significant illustrations making it fundamental reading for students and professionals in urban design and planning fields.
#2855731 in eBooks 2016-06-30 2016-06-30File Name: B01HS1XNPM
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