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Because We Are Poor: Irish Theatre in the 1990s

[audiobook] Because We Are Poor: Irish Theatre in the 1990s by Victor Merriman in Arts-Photography

Description

This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance; while also highlighting their dependence on artistic aspects of game design and programming.rdquo; mdash; John Romero; co-founder of id Software and CEO of Loot Drop; Inc.Solarskirsquo;s methodology here is to show us the artistic techniques that every artist should know; and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work; Irsquo;d have a copy of this on my shelf."mdash; Marc Mason; Comics Waiting RoomVideo games are not a revolution in art history; but an evolution. Whether the medium is paper or canvasmdash;or a computer screenmdash;the artistrsquo;s challenge is to make something without depth seem like a window into a living; breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games; enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skillsmdash;light; value; color; anatomy; concept developmentmdash;as well as detailed instruction for using these methods to design complex characters; worlds; and gameplay experiences. Artwork by the likes of Michelangelo; Titian; and Rubens are studied alongside AAA games like BioShock; Journey; the Mario series; and Portal 2; to demonstrate perpetual theories of depth; composition; movement; artistic anatomy; and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry; itrsquo;s equally accessible for those interested to learn about gamingrsquo;s future; and potential as an artistic medium.Also available as an eBookFrom the Trade Paperback edition.


#2952979 in eBooks 2011-06-30 2012-06-07File Name: B0089NVIRO


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