This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the playerrsquo;s choices; providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness; plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent gamesrsquo; attributes; yielding thought-provoking yarns and complex personalities.
#1815159 in eBooks 2008-12-16 2008-12-16File Name: B00260GTAM
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0 of 2 people found the following review helpful. .By Joan CraneI always select a book in good conditions or better and this one met my expectations. Thank you I am very happy with my purchase.3 of 5 people found the following review helpful. A must read for any progressive educatorBy Kevin R. KingEngaging Classrooms and Communities Through Art is a must have for any classroom and/or school serious about utilizing the power of the arts. - School Principal