The polygon-mesh approach to 3D modeling was a huge advance; but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity; or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology; Point-Based Graphics examines it from all angles; beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry; rather than appearance. From there; itrsquo;s on to the methods themselves. Even though point-based graphics is in its infancy; practitioners have already established many effective; economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. Yoursquo;ll learn to apply these techniques; and yoursquo;ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D; an open-source tool for developing new point-based algorithms.The first book on a major development in computer graphics by the pioneers in the fieldShows how 3D images can be manipulated as easily as 2D images are with Photoshop
#3062069 in eBooks 2011-08-19 2011-08-19File Name: B005H0CCKE
Review
0 of 0 people found the following review helpful. A Class Requirement ReadBy JKRThis book is on the reading list for a course I am taking in Oxford this summer. It is well organized and interestingly written.0 of 0 people found the following review helpful. Four StarsBy Sandra J. DunlapAfter viewing an engineering course recently. this book has helps reinforce. many of the Industrial Revolutions engineering methods.