Digital creativity is boundless. Art practitioners and scholars continue to explore what technology has to offer and practice-based research is redefining their disciplines. What happens when an artist experiments with bio-scientific data and discovers something the scientists failed to notice? How do virtual telematic environments affect our relationship with the object and our understanding of identity and presence? Interactive engagement with the creative process takes precedence over the finite piece thus affecting the roles of the artist and the viewer.The experience of arts computing in the last decades provides a sound basis for theorising this practice. Since its inception in 1985; CHArt ndash; Computers and the History of Art ndash; has been at the forefront of international debate on digital art practice; curation and scholarship. The ten papers included in this volume; the third CHArt Yearbook published by Intellect; are drawn from recent CHArt conferences. The authors seek to articulate methodological and theoretical perspectives on digital media; including communication and preservation of digital artworks. These issues are pertinent to contemporary visual culture and may help deepen its understanding.
#3720905 in eBooks 2013-12-01 2013-12-01File Name: B01A27THUO
Review
1 of 1 people found the following review helpful. A good way to start paperfolding.By DanHas some great folds; but many others are not contained in the book. It contains a number of fake dollar bills to practice on. However; since the paper is not nearly as strong as dollar bills; it is not a good substitute. Its best to practice with real dollar bills. I would prefer a more comprehensive list of folds; but this book does well; what it contains.0 of 0 people found the following review helpful. Five StarsBy Martin R. GutzmerGreat Gift for Grandkids110 of 0 people found the following review helpful. Satisfied customerBy Satisfied CustomerGreat for money tree